![]() The modern method is more advanced but smoother. That is the effect that this method achieves. Now rotate your drawing with the thumbtack still holding it down and see how it moves. The thumbtack is where the object is located in-game. Now just change the orbiting object's Direction to make it orbit.Ī good way to think about the Hot Spot is to imagine it as a "thumbtack" holding down a drawing. In the Event Editor, set its position on top of the object it's orbiting around. Now generate the 32 rotated directions from the one directional image you have. The classic method involves going into the Animation/Image Editor for the orbiting object and setting the Hot Spot (image's offset from the origin) to some place outside the actual image itself. There are two methods that I'm aware of: the classic Klik method (which you can use in Klik & Play), and the more modern and generalized method: In the end t really depends on the kind of game you want to make, how much money you want to spend (much much more if you want to port your game anywhere btw) and as with anything the effort you want to put into educating yourself to use the engine.I don't recall the Circular/Polygonal/etc. The newer physics engine is fun to play with and doing simple 2d Scrolling games like Mario Bros (even with Paallax backgrounds) is quite possible with little work so I will def give kudos there. It isn't scripting free though they will try to say it is if you want to make anything more complicated than breakout but it is easy to use in house scripting language especially once you wrap your brain around sin and cos movements (which sorry to break it to Clickteam is scripting). It isn't impossible but it certainly isn't made for 3D applications.Īll of that being said, like I said I have used the products since the 90s and for one reason only, easy to learn scripting. In fact some things that were very nice about the older iterations have simply been removed (like being able to have a game have game pad AND keyboard controls out of the box without extra programming foolery involved).Īlso, a lot of things that were free "back in the day" have become very monetized in 2.5 including sample games beyond choco break (again a throwback from the Klik n Play era) whereas Godot or even Unreal, completely free engines, are more powerful.Īlso, when you say any kind of game (I assume you meant) if you want to dabble in 3D game making forget it with Clickteam. It is very outdated and as I said hasn't changed all that much since the 90s. The downside is that even after decades and decades the basic engine hasn't changed all that much and neither has the intuitiveness which is nearly nonexistent.Īn example of this is that things you would do in other programs like a simple click to bring up an editing menu or editing window just does not work the same in Clickteam. The plus side is that you can pick them up pretty easily and for simpler games they are easy to use. I've been using Clickteam products since Klik n Play in the 90s. Report abuse via the Message the Mods feature! People with the 'Clickteam Logo' Flair are Clickteam Employees! That is, people trying to find 'clever loopholes' aren't so clever. ![]() The spirit of the rules matter as much as the rules themselves. People doing giveaways for Clickteam products are allowed just fine. Begging is defined as: Asking for free product straight up, or repetitive posting asking where to get 'X' Clickteam product cheap/sale. ![]() ![]() Please do not link (or ask for links) to illegal downloads of Clickteam products- no matter how old! Also about Clickteam's other products, such as the Install Creator.įeel free to share your own creations, your current works in progress, your ideas, and any sort of question you might have! An Unoffical Subreddit for Clickteam Fusion 2.5, Multimedia Fusion 2, and it's standard and developer variants.
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